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Call of Duty Black Ops 2 advocates a revolution

Controversial, popular, vilified, adored ... Call of Duty does not leave anyone indifferent, and his new delivery is attracting interest throughout the currency of the game thanks to its recent announcement. Accused of lack of innovation traditionally, Black Ops II advocates a revolution that will give us the most groundbreaking Call of Duty from Modern Warfare.
The mere mention of the words Call of Duty makes us tremble with pleasure to some and hate others. We talked about the most popular series of interactive entertainment in recent times, and also one of the most savagely denigrated by certain groups of fans due to some issues that have so far limited popularity. What have been? Its annual has begun to take its first signs of exhaustion in Modern Warfare 3, although for some sectors and innovation was missing for years, and high retail prices of products and downloadable content have traditionally released for the IP have also had a rowdy reception.

How to win a better reputation? With a radical change. Or at least I understood Treyarch, the studio that deliveries for the series develops parallel to Infinity Ward, and two years ago and gave us the first Black Ops a military action game in first person truly outstanding and very risky since narrative point of view. But if that game was brave in some respects, the jump will occur with its sequel goes far beyond what seemed to indicate mere change in the numbering.

At the moment, and how could it be otherwise, the details are known about the new Call of Duty: Black Ops 2 are really scarce. In recent days had leaked numerous details such as your name or your hypothetical futuristic it was finally confirmed, but Activision has managed to keep closely guarded the secrets of your gaming experience. Therefore, and based on the few certainties that surround it, so we will carry out our Imagining Black Ops II.
THE BASIS OF BLACK OPS II

Creators

Treyarch: Founded in 1996
Number of Employees: 250
Precedent Project: Die by the Sword, Tony Hawk's Pro Skater, Spider-Man (2001), Call of Duty 3, Call of Duty: World at War, Call of Duty: Black Ops.

While Treyarch has done a number of video games for Activision as a studio subsidiary of the U.S. company is the only truth is that in regard to the Call of Duty brand have always lived in the shadow of Infinity Ward. They were commissioned in 2005 to carry out the remarkable Call of Duty 2: Big Red One for consoles and sheltered from the success of the second installment of PC carried out by its "competitors" within Activision, and from Call of Duty 3 who developed a year later and joined the annual delivery cycle alternate with the other study. Its staff remained oblivious to the flight of talent from Infinity Ward in 2010 and have since developed Call of Duty: Black Ops and now preparing the second installment of that.

Certainties

· Make bets on a change in the context of the series: Atmosphere futuristic 2025.
· The single player campaign will feature non-linear elements, we will be the son of Alex Mason.
· Confirmed the presence of zombies, described as the most ambitious so far.

Many still remember the commotion that arose when it was announced the first Modern Warfare, and with it, changing the setting of a franchise that had been characterized by lots of exciting arcade war on the Second World War. The first Call of Duty delved into the only context that seemed suitable for FPS war of the time, but with the fourth installment of Infinity Ward guys paved the way for the industry in tackling contemporary periods. Will it happen the same with Black Ops II? It seems obvious that its impact is all but impossible to be similar, despite the injection of innovation to a saga traditionally accused of lack of it also seems more than obvious.

The single player campaign, on the other hand, has been one of the traditional strengths of the products of Treyarch, and in this regard will be offering a series of absolute novelties for the IP. This is a story mode that has been described by its makers as "nonlinear" in what will be a severe change from the strict linearity enormous fees which has always characterized the franchise. Currently there are further specified what this nuance will be screened and how this freedom, although progress has been made to be different in what it does storytellers that has been tradition in the IP. Moreover, and ending with the playable side, the leaders also have advanced again to be a zombie mode and it will be "the largest and most ambitious to date."
BLACK OPS II BUILDING

Expectations

· A level history of the Black Ops 2 that takes advantage of the futuristic
· Injection of developments with the new context.
· New multiplayer mode that will revolutionize seen so far.

The first thing that catches the attention of Call of Duty: Black Ops II, as is obvious, the change of background that leads to the series through 2025, and here begins the game of expectations. Obviously not change a formula that works, that of contemporary warfare, if you have big changes on the horizon that warrant, and in this sense we assume that Treyarch aim is to fight the constant criticism by conformity and continuity that often plague the last episodes of the franchise. The story of intrigue seems to return to the fore after the success reaped the powerful indent of the first Black Ops, set in the Cold War, remember, but this time it seems even more enhanced with a new narrative that will address later in the challenges . We will be David Mason, the son of Alex Mason starred in the first installment, and we'll see some of the characters of that as Frank Woods, properly aged by the time course.

On the other hand also is among the wishes of the fans give a new twist to the multiplayer aspect. In this sense Lamia Mark himself has acknowledged in a recent interview with the portal Ausgamers they know that fans "want new ways to experience and enjoy it, but at the same time maintaining the essence they know." In this sense, the expectation is to achieve a multiplayer that has the right balance between the novel and the familiar. According to its leaders, if we like the multiplayer of Call of Duty is going to love the Black Ops II, but said that will "bring to the table new things that are going to love it." And do not speak only about the future of which we speak, as they explain imagine "merely weapons, optics, and added technology to the battlefield" and that will actually drill down "on a new gameplay that we will provide Now we have a new fiction on which to work. "
Challenges

· Snap to the well known formula of IP drones, vehicles, futuristic weapons ...
· To introduce the series a risky non-linear narrative.
· Intent to surprise to break the conservative rate of annual installments.

The challenges of delivery of Call of Duty are maximum delivery after delivery, however when we talk about introducing a new era comes to an ultimate challenge. Black Ops II will involve not only the first game of the series of futuristic, 2025 to be exact, but which will perhaps introduce stronger variants in a gaming experience that has remained all but unchanged since deliveries set in World War II. We know that there will be drones which pilot, innovative weapons to shoot and armored vehicles futuristic as flying both of which probably (and knowing the tradition of Treyarch) can also take control. How entroncará all in the franchise? We assume that with a strong intention on the part of those responsible to bring a spirit cooler and varied the gaming experience.

Moreover, the Call of Duty brand in the past was characterized by brief and narrative threads provide very linear for their individual campaigns. Despite that Treyarch has not yet decided to delve into the details, they have advanced from this moment that Black Ops II fight to avoid precisely this spirit something corseted from its precedents. To do opt for a non-linear narrative told by several characters in which are expected to make decisions that affect their passage: a challenge for a first-person shooter of his prism and proportions. They have also said that what the campaign is seeking to surprise the fans with plenty of "twists and dramatic effects" in seeking to preserve the most absolute secrecy until the program is launched.
BLACK OPS II IMAGINING


Having overcome the initial impact of changing historical backdrop for the new Call of Duty, begins the moment the fan begins to imagine what will give him the next installment in the saga of war Activision. Under normal conditions, and maintaining contemporary setting would be much easier, but Treyarch has opted for a healthy spirit breaker with this new release, one that seeks to surprise fans at each and every one of the sections of the program. In this respect the year 2025 will have direct implications for an individual campaign, moreover, will assume the same levels of frenzy and speed of previous episodes. As we saw in the first trailer of the future weapons will alternate with a few scenarios that can go a long way with the changes brought in by the unprecedented context.

Moreover we have already hinted that it is quite likely that vehicles driving missions, which seems to make the video clip shown in a scene which seemed to suggest that handling a drone attack. The Call of Duty Treyarch have always been characterized by small streams enter-vehicle, so it seems quite feasible to assume that perhaps this scene is not the only one that breaks with the FPS scheme of the program. Furthermore, and following the break, we can dream of a Call of Duty finally end the stigma of absolute linearity of the series. It is increasingly common for first-person shooters look strong identity aspects that make them transcend from the extensive collection of the genre, and in this sense to offer a story mode where you have option to choose the way forward sounds fascinating. So imagine the history of Black Ops II with specific points of the campaign where our decisions make sense and, above all address, a story that it was announced enjoy several branches.
Ultimately we have two of the sections that are common workhorse for critics and defenders of Call of Duty: Graphics and multiplayer. The first, in fact, has traditionally been criticized for its lack of evolution delivery after delivery in recent years. It seems that this release will do away with the poor performance of an engine that seemed to have already given their best times in the past, and is that what has been seen in the trailer aims not only to treatment of the faces really good but also a technological and aesthetic section much more powerful. Ultimately what on-line will almost certainly be a mainstay of the experience as it has always been under the brand: The way the zombies will yield great joys in a maximum stress of hands of those responsible for maximize your fun and, in turn, the competitive modes are so far an unknown but sure to be hugely popular.

Reasons to dream

· Injection innovation through a surprising change of context.
· New annual delivery of one of the major market franchises.
· Mechanical shooter that debuted with the new era
· One way zombies described as "the most ambitious" to date.
· An opportunity to Treyarch been claimed as a studio.
· History of different narrators and nonlinear elements.
· Progress chart. Necessary after the stagnation of recent deliveries.
· A new multiplayer cope once again the popularity ratings.
· Sequences approaches piloting vehicles striking.
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The next Xbox could already be in the manufacturing phase

Continuing rumors about the next Xbox, which is that the U.S. website IGN have information that guarantee ensures that the hardware is already being manufactured in Austin, Texas. In Flextronics facilities.

They explain that the machine would not be producing for commercial purposes, but rather intended as models who were to debug developers to start working with them in the near future.

"Xbox 360 has found new ways to extend its life cycle as you enter a world of experiences without charge with Kinect, and reinventing the console with a new interface and new arrangements of entertainment," Microsoft recently explained to exit the passage of all rumors surrounding a possible new console. "We're always wondering what the next step in our platform and how to challenge the conventions of life cycles. Beyond that we can not comment on rumors or speculation.
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Awesomenauts Game 2012

Although lacking the depth and solidity of the great shooters of the time, is a title Awesomenauts quite original offering high doses of fun for those looking for a title quite "light" that combines action with strategy. If you are not of those playing gozáis company Awesomenauts has nothing particularly brilliant or outstanding to offer. But otherwise the multiplayer spades convince you, then this Ronimo Games bid up many integers.
Although there have been about to stay in limbo due to financial problems of its editor, has ended up reaching Awesomenauts download services for PS3 and Xbox 360. And this is great news seeing the remarkable quality of the title.
Ronimo Games, the developers of this Awesomenauts have managed to merge into a single title the essence multiplayer with the most basic strategy. And behind that is so funny and friendly face offering their players, after all we have a predominantly multiplayer action title with touches of strategy and 2D platform.
The argument based on which stands this curious proposal is picked up with tweezers, as they say. And in a truly unique and hilarious universe is a battle between the armies of the ones and zeros to seize a valuable resource: the sun. And for that each of the factions the mercenaries hired better trained and able to make a success of such works, known as Awesomenauts. And that's where we come in, having to fight a fierce battle multiplayer.

And is that the heart of this title is playable precisely the cooperative and competitive side, and can play well in the company of friends or alone, be provided by the CPU to control the bots. Basically this is a game that encourages us to team up with two colleagues to face the same number of rivals belonging to the rival camp. 3 on 3 battles these are pretty entertaining, and that come into play a number of factors not too high but end up being more than enough to keep interest high.

Our main goal is to defend our base camp the onslaught of rival and vice versa, armies differ in hue, red or blue. To wax enemies each side has its own weapons, and other factors such as turrets or small robots. Because this approach takes the very important strategic factor, being highly recommended act consistently with the other members of our platoon to proceed as efficiently as possible. And this is added a little touch 2D platformer that feels good development, being necessary to run more than one hop to reach different areas and sections of the funds.

The latter is precisely where we find one of the main drawbacks of the game. And not because they are ill or have been designed with little tact (which is not the case) but by its scarcity. And is that three-Planet Sorona, AI 404 and Ribbit Station IV - seem too fair, and if its size is not to be especially large.
The customization options offered by the game are considerable, though without limits brutal as in other titles. This way you can choose your character from six different candidates (three of them home, it is necessary to unlock the rest as you pass levels), guys who have unique qualities divided into brute force, speed, endurance and other aspects. As we play and can be acquired garnishing money and improving the qualities of our protagonist gradually able bringing new weapons and increasingly powerful. And where you can buy such items? As for the store and can move to it at almost any time.

Precisely this has a double impact on the development of the title. On one side is always nice and comforting to be improving the performance of other characters as well as enabling increasingly powerful, there's no doubt. But it is also true that as also happens in other securities, if we give a rival group a certain level, the advantage in favor of that side may end up being too frustrating.
The staging is determined quite Awesomenauts grace and wit. Rather than offer stunning 3D graphics flawless bill, title commitment to simplicity and sympathy for the characters, guys who exude personality all its pixels. The stage design is sound and although there are a marvel of originality, at least give us a colorful successful and many objects that endow them lot of life. Globally is a simple but visually gimmicky title.

Examining the plot and sound, Awesomenauts is loaded with various sound effects and well represented. Explosions, complaints, shouting, shooting and others are constant during each skirmish, to which is added a soundtrack appropriate and occasional dialogue in English with subtitles in our language.

Awesomenauts hook and has enough personality to be appealing to a wide range of users. His proposal simply and plainly to action, platforms and strategy rather light is able to engage in some give you the opportunity. It is also true that it has its shortcomings, some of which have some relevance, but still it is a very multiplayer title to consider.
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Project X Zone: Triple Threat 3d Game

 Has finally revealed one of the most anticipated titles for the Nintendo 3DS users: Project X Zone. And it looks like it may be one of the most important role play for this machine to all who will appear this season.After several speculations, rumors of all kinds and other stories, has finally revealed the identity of one of the most anticipated games for Nintendo 3DS promising within the scope of the role. His name is Project X Zone Triple Thread and behind him is Namco Bandai making pineapple with Capcom and SEGA. 

Almost nothing.Universes together Undoubtedly the most striking aspect of this cartridge will lie in its cast of characters, heroes and villains, which will consist of super types known. And is that franchises most revered of the three aforementioned companies jump into the fray giving much of his cast of players, guys who will watch and control throughout the adventure.And we're not talking about a couple of guys charismatic and little else. Instead, the approach of this title will combine the guest appearance of dozens of heroes belonging to sagas like Darkstalkers, Virtua Fighter, Resident Evil, Devil May Cry, Shining Force, Space Channel 5, Tekken and much more.

This already led to names, we can enjoy the company of Chris Redfield, Dante Sparda, Akira, Ulala, Ryu, Ken, Pai, Megaman, Jin Kazama, Xiaoyu and many other "super stars" over the video game world . Not only that, since the known enemies of each series will also make an appearance, like the marionettes lethal Devil May Cry or many of the infected creatures appeared in Resident Evil.In developing the game itself, still unaware of many of the details but it will be a Tactical JRPG all the way, that is, a clear role play oriental flavor of tactical and strategic disposition. So hopefully unify their formula game dialogues and discussions with multiple characters with the exploration of sets drawn from some of the aforementioned series. And above all be located the fighting battles that possess a large role in the adventure and we have found very attractive.As we have seen each of these fights will be a true visual spectacle. They intervene not surprisingly many of the classic characters from Namco, Capcom and SEGA above (usually in pairs) and for the same, it is possible to observe many special attacks, including some shots combined. This Ryu will be able to attack using his Hadoken (normal and super), Chris may eliminate their rivals by corresponding launchers or Ken will be able to propinar its lethal Shoryuken.As we attack the rival will fill a power meter that appears at the bottom of the screen and, after reaching a certain amount of energy, it will be possible to trigger the aforementioned special attacks. These attacks are accompanied by a corresponding rigor animated scene, reaching heights of a truly amazing spectacular graphics.As for the argument itself is an aspect that has not been revealed by the developers. Given the nature of the title could speculate with the guest appearance of one or more well-known villains (Akuma, Albert Wesker ...) belonging to one of the sagas already set and that were embroiled in an evil plan, but so far nothing is known thereon. Let's wait a little.What it does is left to see is his plot technique, very interesting a priori. Project X Zone will enjoy a visual appearance similar to that enjoyed manganime series, with characters like, "Super Deformed" which will be graced with manicured crowd animations. And as for the sets, they seem to possess a good level of detail and a colorful striking. And as we have already discussed above lines, many of them (or all even) will be extracted as Sakura Wars series, Dead Rising and others.Not yet defined the exact date of launch of this highly anticipated in Japan or even less, in other territories. But what is certain is that this is one of the Most Wanted Games of the many bombings that have recently announced for the console. 3DS course is in a superb run of form.
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