The Empire of Tamriel is on the edge. The High King of Skyrim has been murdered. Alliances form as claims to the throne are made. In the midst of this conflict, a far more dangerous, ancient evil is awakened. Dragons, long lost to the passages of the Elder Scrolls, have returned to Tamriel. The future of Skyrim, even the Empire itself, hangs in the balance as they wait for the prophesized Dragonborn to come; a hero born with the power of The Voice, and the only one who can stand amongst the dragons. The developer of The Elder Scrolls V: Skyrim has posted a fascinating podcast dealing with the game's artistic style. The audio diary from Skyrim's art team explains the brainstorming process behind creating the game's concept art, and also compares Skyrim's Viking-like visual style to its predecessor, Oblivion. The general consensus is that Oblivion was "a bit generic"... while Skyrim will be much more "believable". oblivion download elderscrolls
Skyrim Concept artist Adam Adamowicz explains how the game was initially crafted from an artistic clean-slate:
oblivion game of the year edition skyrim v
"It was, like, completely blue sky. [Executive director] Todd [Howard] said, 'Sit down, and draw a bunch of cool weird s***, and we'll look at it and decide what's worthwhile, and what's really stupid, and we'll take it from there. We want bad-assery. Vikings versus Conan, classic Frank Frazetta, and it's going to be set in Skyrim, and this is a place that's going to be a lot more brutal and gritty: draw a bunch of stuff." Few games do atmosphere like The Elder Scrolls. Sure, you come for the elf bothering and swinging axes into orc's faces but you stay because the place feels so real - another world to live another life in.
elderscrolls
Unfortunately, much of this initial concept art ended up on the cutting room floor, with Adamowicz estimating that "probably about 90% of that [early work] didn't get used." Skyrim's lead artist Matt Carofano uses the podcast to explain how Skyrim's visual style will be very different to that of other Elder Scrolls titles:
Gaming, Microsoft, PC, PlayStation 3, press, Sony, Xbox 360
oblivion game of the year edition skyrim v
"It was, like, completely blue sky. [Executive director] Todd [Howard] said, 'Sit down, and draw a bunch of cool weird s***, and we'll look at it and decide what's worthwhile, and what's really stupid, and we'll take it from there. We want bad-assery. Vikings versus Conan, classic Frank Frazetta, and it's going to be set in Skyrim, and this is a place that's going to be a lot more brutal and gritty: draw a bunch of stuff." Few games do atmosphere like The Elder Scrolls. Sure, you come for the elf bothering and swinging axes into orc's faces but you stay because the place feels so real - another world to live another life in.
elderscrolls
Unfortunately, much of this initial concept art ended up on the cutting room floor, with Adamowicz estimating that "probably about 90% of that [early work] didn't get used." Skyrim's lead artist Matt Carofano uses the podcast to explain how Skyrim's visual style will be very different to that of other Elder Scrolls titles:
Gaming, Microsoft, PC, PlayStation 3, press, Sony, Xbox 360
No comments:
Post a Comment