Free Download full Fallen Enchantress Legendary Heroes
Fallen Enchantress: Legendary Heroes begins right where Fallen Enchantress left off. Your fame has spread far and wide bringing forth champions who will aid your cause in restoring civilization to the land.
Release Date: 2013
T for Teen: Blood, Fantasy Violence
Genre: Turn-Based Strategy
Publisher: Stardock Entertainment
Developer: Stardock Entertainment
One of the problems with last October's Fallen Enchantress is that its hero characters (Sovereigns and Champions, as they're properly known) start out so powerful they render everything else almost irrelevant. It doesn't understand that having a godlike super-warrior on the field removes tension from battle, but Fallen Enchantress: Legendary Heroes does. In this stand-alone expansion heroes are superior enough to stand out and make me confident in battle, but not so much that I can neglect the soldiers and archers they lead. Everything feels more important and more tactical. Along with improved battle systems, bigger maps, and a host of new spells and monsters, they make Legendary Heroes the best version of this fantasy 4X strategy game to date.
Finally enchanted.
Fallen Enchantress: Legendary Heroes on PC
→ May 28, 2013 One of the problems with last October's Fallen Enchantress is that its hero characters (Sovereigns and Champions, as they're properly known) start out so powerful they render everything else almost irrelevant. It doesn't understand that having a godlike super-warrior on the field removes tension from battle, but Fallen Enchantress: Legendary Heroes does. In this stand-alone expansion heroes are superior enough to stand out and make me confident in battle, but not so much that I can neglect the soldiers and archers they lead. Everything feels more important and more tactical. Along with improved battle systems, bigger maps, and a host of new spells and monsters, they make Legendary Heroes the best version of this fantasy 4X strategy game to date.
Defeats hurt less when the map is prettier.
One of the joys of Legendary Heroes is that it allows more freedom in the creation of its significantly larger, more detailed worlds, allowing for playthroughs that can last anywhere from two to seven hours. The randomly generated maps themselves feel dynamic and alive thanks to a graphical overhaul since Fallen Enchantress, though they retain a decidedly dated look and feel. New options, such as a slider for monster difficulty, allow you to reduce the threat from roaming mythological beasts and focus on enemy empires if you wish. Random events, including eclipses which temporarily boost monsters' power, add a needed element of dynamism. New enemies, too, add a welcome dose of variety, such as melee-immune banshees that can wipe out an entire army if you haven't brought along spellcasters to combat them. Sovereigns and Champions remain at the heart of the action as you scour the world for resources to build your empire, and you can bring with them grants Legendary Heroes' so-called armies an air more akin to a Tolkien fellowship – perfect for this theme. Even better, the diverse lot of 10 Sovereigns (up by two since Fallen Enchantress) spread out among multiple factions each has widely varying and strategically significant racial abilities that reward repeat playthroughs and experimentation. I do wish the deep background lore played a bigger role after I begin a game, though – as in most 4X games, the interesting tale is shoved aside and mostly ignored. Without such fluff, the endgame on the new huge maps often bogs down under the strain of tedious repetition – again, as with most game of this type.
Counterintuitively, what makes Legendary Heroes' heroes more exciting is that their strength is initially scaled back, and most hero units debut as barely better than their nameless, disposable comrades. The result, intriguingly enough, is a much better balance of empire building and hero development, complemented by a new RPG-like talent tree system that now allows you to assign Sovereigns to specialized roles such as Assassins and Defenders. It's an intuitive and accessible move, even if some balance issues linger. Assassins, for instance, seem paper-weak until you've spent many hours gearing them, and Defenders suffer from a few redundant skills that seem to hamper their overall performance. Mages, meanwhile, are still a bit godlike, particularly when you've leveled far enough to put points into their better summoning spells. Fallen Enchantress: Legendary Heroes becomes a stronger game by weakening its hero characters. It doesn't fix all the issues with enemy A.I., but it does bring many welcome improvements to tactical combat and champion selection and advancement that establish it as the best Elemental game to date.
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