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Great freedom of action for the player in Dishonored

The details are pouring in Game Informer about Dishonored, first game signed Bethesda and Arkane Studios. Now we learn that we propose is a futuristic, yet retro-style, all in an industrial world. We knew the title would mix action and infiltration and leave full freedom to the player. The developers also specify that certain moments of the game will not scripted and does not arrive at a definite moment. It will instead be the player's actions and decisions that will enable them to live. As a reminder, in Dishonored, we will play an assassin accused of a murder he did not commit, and who will use his extraordinary powers and supernatural powers to get revenge. The gameplay should be based on the interactions between these powers and responsibilities. The game is currently planned for sometime next year on PS3, 360 and PC.

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